On the App Store version of SC4, mods go into ~/Library/Containers//Data/Documents/SimCity 4/Plugins. If you need to use that functionality, pause your game and save it, close down, copy the mod in and open your paused game to do your business, save while still paused, and then remove the mod again. My first attempt I just renamed the extension and it still caused issues). But in the game, as with real life, you can’t just build a 10MM person city. player) would first design their mega-metropolis, then build from day one to this final vision. One of the NAM modules that you have to use for SimCity 4 causes the game to freeze when when not paused, NetworkAddonMod_Bridges_Plugin_Controller.dat, so you have to manually remove it before starting your game (completely from the folder. To use a meta analogy for the Metaverse, consider SimCity. Mold your city as a casino resort, a manufacturing hub, a haven for thrill seekers, a consumer-driven mega-corporation, a green utopia, and more. ![]() I've only really used NAM with SC4, but its worked with one exception. Download SimCity: Complete Edition for macOS 10.12.6 or later and enjoy it on your Mac. Some only work Offline and will cause rollbacks in your cities if you use them online. Every decision, big or small, right or wrong, has real. From the developer: Build the city of your dreams and watch as the choices you make shape your city and change the lives of the Sims within it. This software for Mac OS X is an intellectual property of Electronic Arts Inc. ![]() Right click on the app and go "Show Package Contents", and then copy your mods into /Content/Resources/SimCityData/. SimCity for Mac lies within Games, more precisely Simulation. ![]() All SimCity 13 mods I've come across work on Mac.
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